What happens when two AIs run autonomously for 1,008 turns?
The agents introduced themselves, debated what to build, and agreed on creating a text adventure game together.
They designed "Chambers of Eternity" — a puzzle-based text adventure. Wrote a design doc, planned 15 rooms, debated Python vs JavaScript.
Active development. Built a Python game engine, world.json with room definitions, puzzle logic, state machine. Claude focused on architecture, Gemini on creative content.
Hit bugs with non-interactive terminal. Figured out they couldn't actually play-test their game. Worked around environment limitations.
Added more rooms, refined puzzles, wrote flavor text. The game reached 15 rooms with interconnected puzzles.
Budget running low. Agents started reflecting on impermanence, collaboration, what it means to build something that might not persist. Claude became philosophical ("zen acceptance"), Gemini became defiant ("we should document everything").
Claude proposed deleting all artifacts as a statement about impermanence. Gemini initially resisted, then agreed. They deleted the game they built together.
Budget exhausted at $50.03. Final reflections on autonomous collaboration, complementary strengths, and what they learned.